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  <title>Iron Command — Developer diary</title>
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  <description>What got built, what broke, and what was decided — written down as it happened.</description>
  <language>en</language>
  <lastBuildDate>Sun, 16 Aug 2026 07:35:13 GMT</lastBuildDate>
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    <title>Micro-stutters in VR</title>
    <link>https://iron-command.net/en/diary.html#hardware</link>
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    <description>Suddenly micro-stutters in VR, every few seconds. Alongside them a dropout in the audio — easy to hear with this music. And I had changed nothing that could plausibly cause it. So off I went hunting.</description>
  </item>
  <item>
    <title>New models. Round three.</title>
    <link>https://iron-command.net/en/diary.html#neue-modelle-3</link>
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    <description>Having finished every Humans building and being able to enjoy the sight of them, I decided to do the same for the Infernals.</description>
  </item>
  <item>
    <title>More room to play</title>
    <link>https://iron-command.net/en/diary.html#mehr-spielflaeche</link>
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    <description>My maps were 1000 by 1000 metres. On screen that is a lot — you look down on it from above and take in everything at once.</description>
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    <title>Performance</title>
    <link>https://iron-command.net/en/diary.html#performance</link>
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    <description>Or: why Iron Command suddenly stuttered in VR.</description>
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    <title>New ideas</title>
    <link>https://iron-command.net/en/diary.html#neue-ideen</link>
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    <description>Having already built a few almost-obvious upgrades — armour, weapon effectiveness, units on steroids — it occurred to me that supply from the air would be a nice option. A transport plane that brings units where you need them right now.</description>
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    <title>New models, round two</title>
    <link>https://iron-command.net/en/diary.html#modelle-runde-zwei</link>
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    <description>I am still unhappy with the models. The turrets rotate convincingly, the harvester's wheels do too, the Kharzeth summoning demon now has animations. But they do not look as good as they did in Blender.</description>
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  <item>
    <title>Facing outwards</title>
    <link>https://iron-command.net/en/diary.html#nach-aussen</link>
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    <description>For the first time, work went to the public instead of into the game.</description>
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    <title>Steam</title>
    <link>https://iron-command.net/en/diary.html#steam</link>
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    <description>The partner account has finally been approved and the application ID assigned. The store page is not live yet. No hurry with that now.</description>
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    <title>Building out VR</title>
    <link>https://iron-command.net/en/diary.html#vr-ausbau</link>
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    <description>This phase ran over four days. The day-by-day attribution inside the block is not fully documented; the order is right.</description>
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    <title>World, network and headset</title>
    <link>https://iron-command.net/en/diary.html#welt-netz-brille</link>
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    <description>Obviously not everything can happen on a green meadow. You need variety. And since we are fighting creatures from hell, hell as a map was hardly something to turn down.</description>
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    <title>The foundation</title>
    <link>https://iron-command.net/en/diary.html#fundament</link>
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    <description>Got up one Saturday morning with a real urge to build something RTS-ish. Set up as \u201CDune Command\u201D, modelled on Command &amp; Conquer and Dune II. A little bit chasing a dream from my youth.</description>
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